Alexandre Guichet

My Video Game and Level Design Portfolio

Introduction

I wish to work as Level Designer for video games one day!

I am currently a Fourth year Engineering Student at the University of British Columbia (UBC).

This website presents my journey as Level Designer and Game Designer with Unity (mostly).

Currently: I am an intern for Bosch (Renningen) for whom I implement and apply machine learning algorithms for feature selection in a supervised Neural Networks. I am designing a Feature Selection framework in Python, am creating functions in Matlab, and sometime am losing my time creating tools in VBA (because I like microsoft word and use it for documentation...).

I am designing this website, making (and playing) video games, and producing music on my freetime!

Personal Project: The Arena

Level Design

The Arena is a 2D top-down RPG. Beside being still in development, we aim this game to be a succession of different level with their own mechanics. The first Floor is nearly done.

Game Design

The Player controls two characters that have different abilities. The player has to use a combination of both characters' skills to solve puzzles and defeat enemies.

Personal Project: Level

Level Design

Level is a puzzle game where the player move a ball by tilting the environment. The levels are designed to introduce a new gameplay mechanic with a unique puzzle each time.

Game Design

The Player controls the plane in which the ball is with "aswd" keys or arrows. The ball can jump and protect itself against enemies. The goal is to make it through the Levels to collect tokens that will unlock the next level.