I wish to work as Level Designer for video games one day!
I am currently a Fourth year Engineering Student at the University of
British
Columbia (UBC).
This website presents my journey as Level Designer and Game Designer
with Unity
(mostly).
Currently: I am an intern for Bosch (Renningen) for whom I implement and
apply
machine learning algorithms for feature selection
in a supervised Neural Networks. I am designing a Feature Selection
framework in Python, am creating functions in
Matlab, and sometime am losing my time creating tools in VBA (because I
like microsoft word and use it for documentation...).
I am designing this website, making (and playing) video games, and
producing music on my freetime!
The Arena is a 2D top-down RPG. Beside being still in development, we aim this game to be a succession of different level with their own mechanics. The first Floor is nearly done.
Level is a puzzle game where the player move a ball by tilting the environment. The levels are designed to introduce a new gameplay mechanic with a unique puzzle each time.